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IBM Supply Chain | Texturing of Characters

For the IBM Supply Chain animation we did at MediaMonks Animation, I did a lot of texturing on secondary characters. After using Substance Painter on some personal projects, this was the first "real" project where I got to use it. Worked like a charm! I needed to be efficient with the available time, so the overall texturing look is very much based on easy ways to apply effects based on the shapes of the models.
Although the final animation is rendered in C4D, I used Maya and V-Ray to setup shaders and renders.
(Full video on vimeo: https://vimeo.com/313398571)

Working On Alert Man, total

Working On Alert Man, total

Working On Alert Man, face

Working On Alert Man, face

Working On Alert Man, body

Working On Alert Man, body

Working On Alert Man, shoes

Working On Alert Man, shoes

Customer Service Man, total

Customer Service Man, total

Customer Service Man, face

Customer Service Man, face

Customer Service Man, belt

Customer Service Man, belt

Customer Service Man, shoes

Customer Service Man, shoes

Port Worker Man, total

Port Worker Man, total

Port Worker Man, face

Port Worker Man, face

Port Worker Man, body

Port Worker Man, body

Port Worker Man, shoes

Port Worker Man, shoes

Factory Supervisor Woman, total

Factory Supervisor Woman, total

Factory Supervisor Woman, face

Factory Supervisor Woman, face

Factory Supervisor Woman, body

Factory Supervisor Woman, body

Factory Supervisor Woman, shoes

Factory Supervisor Woman, shoes

IT Worker Woman, total

IT Worker Woman, total

IT Worker Woman, face

IT Worker Woman, face

IT Worker Woman, body

IT Worker Woman, body

IT Worker Woman, shoes

IT Worker Woman, shoes

Working on Alert Woman, total

Working on Alert Woman, total

Working on Alert Woman, face

Working on Alert Woman, face

Working on Alert Woman, body

Working on Alert Woman, body

Working on Alert Woman, shoes

Working on Alert Woman, shoes

Port Workers Gang
(left guy not textured by me)

Port Workers Gang
(left guy not textured by me)